Elevate Fellows - reimagining the Future of Play

As I wrote yesterday, I have been fantastically privileged that British Council have let me tag along with their Elevate Fellows for a few days, whils

As I wrote yesterday, I have been fantastically privileged that British Council have let me tag along with their Elevate Fellows for a few days, whilst I am here in Japan. Their work spans many disciplines but all are really interesting in terms of reimagining the future of childhood play, and there is loads to learn from them and share with them re Play Sandbox. I have listed them and their projects below, as am sure the Play Sandbox community will be interested:

Grant Menzies from Glasgow runs The City of Play - an award winning architectural social enterprise who help communities create inclusive and engaging ‘places of play’ all across Scotland.

Neil Hobbs, a landscape architect, is part of the team who made Boundless in King’s Park Canberra, an all-abilities playground in which all of the equipment can be used by all children, and which was designed and built completely for free by local professionals.

Chloe Meineck, one of the play Sandbox cohort and an Elevate fellow, runs sustainable design workshops (including The Carbon Emission Inflatable Men Series) and is a desinger of Music Memory Box and Trove.

Francis Sollano from Philippines, explores livability through The Great Urban Challenge, engaging communities and co-designing with children to make sustainable pocket parks in decaying urban spaces.

Dang Thi Minh Thu runs Kidstallation in Vietnam where she runs hugely engaging (and specatcular) workshops for children to make installations from paper and balloons, allowing more people to discover and experience art, and challenging silos and perceptions.

Bronwyn Cumbo from Australia researches how digital tools may be designed to inspire and enable children to play more regularly with local, natural places. She also makes really interesting headphone based art - Aural Fixation

Sumitra Pasupathy of Singapore founded Playeam, a children's centre for creativity and culture, which seeks to protect children's creativity and champion children's agency, identity and voices.

James Sale is a designer and maker with a focus on education and the participatory process. His London-based Pop Up Parks project is a social venture to create vibrant local park spaces on the street to encourage children and their families to spend more time being playful, creative and active outside of the home. This video tells the story.

Paul Drury, has a feast of interesting projects across culture, communications & entrepreneurship in the UK and beyond and is looking to create a kind of wikipedia of play, connecting people, generations and ideas across boundaries.

Fakhrizal Nashr has a background in Forestry and works for a conservation organisation in Borneo. He engages children in sustainable development and adults in advocating and thinking about children by utlizing existing village planning processes.

Yuen has a background in media, advocacy and campaigning - including promoting the value of arts, running a Makespace and leading WOMEN:girls, a not for profit advocating for women in Malaysia.

Finally, Ben Barker presented PAN Studio's work spanning apps, games and installations in the UK (including winning Watershed's first Playable City Award for Hello Lamp Post). Whilst he is here, Ben is looking to further explore Alpha-Beaters, a project originally created for Microsoft, which transforms everyday objects into percussion instruments.