Books & Print Sandbox projects announced!

The wait is finally over! We are delighted to today announce our eight new Books & Print Sandbox projects that will explore new digital products and e

The wait is finally over. We are delighted to today announce the successful Books & Print Sandbox projects. Books & Print Sandbox will explore books as historical, contemporary and future phenomena, developing new digital products and experiences for a publishing industry at a critical stage in its history.

As always, Sandbox will support the cohort as a community; sharing, stretching and shaping each others' ideas. There will be a structured innovation lab process featuring research blogs, showcase and feedback events and technical support. A panel of leading industry advisors will also provide mentoring in the development of ideas and potential routes to market with the aid of a business development consultant.

Executive Producer Clare Reddington said,

"I am incredibly excited by the Books & Print Sandbox projects, which include a rich mix of ideas, technologies and subjects. In a time when the publishing industry continues to be put under pressure to change because of new creation and distribution channels, the strength of the collaborations and the focus on narrative and writing within the group is particularly rewarding. Over the next three months, these projects will explore the many opportunities for the written word in a digital age and I can't wait to see what they will produce."

The projects will initially run from today until the end of March. Follow their progress as they blog on the pages below.

The eight commissions are:

Jekyll 2.0 by SlingShot and Anthony Mandal is a pervasive media adaptation of the novel for the age of the bio-hacker that will use readers' bio-data to shape a live game experience. Click here to find out more.

Writer On The Train by Fabrizio Nevola, Agant and James Attlee will use the linear space of the Bristol to London mainline, utilising smart phones and GPS to deliver a new literary form that will respond to the reader's journey in real time. Click here to read more.

'these pages fall like ash' by Tom Abba and Circumstance will work together with leading authors Nick Harkaway and Neil Gaiman to invite an audience to participate in a digital-first narrative experience where they can alter a story, challenging traditional publishing norms. Click here to read more about this project.

The Next Time(line) by Amblr and Bradley Stephens will work with three classic literary texts to create a dynamic and malleable timeline for the digital world using data visualization and offering much more than its paper counterpart. Click here to read more.

Book Kernel by Hodcha and Alexis Nuselovici will explore event-based publishing. Experimenting with a live poetry reading in Swansea, Book Kernel will allow audiences to curate and print a personal memento of the event, incorporating selected content and social media. Click here to read more about this project.

The Secret Lives of Books by Guerilla Dance Project and Tom Mitchell will transform a quiet workspace at the new Library of Birmingham into a beautiful interactive platform that visualizes the unexploited data sets of our public libraries. Click here to read more.

Digitising The Dollar Princess by Nicola Thomas and Bow Software will break new digital ground in the genre of biography to create a compelling non-linear reading experience exploring the story of Lady Curzon of Kedleston. Click here to read more about about this project

'Little j' Hyper Local News by Justin Lewis and Behaviour tackles the problem of how to create a digital model for collecting local news content using behavioural psychology to explore how to inspire local people to become citizen journalists in an age where local reporting is in decline. Click here to read more about this project.